A downloadable pocket-sized TTRPG

Download NowName your own price

[EN] Hack n Slash is a light OSR RPG ruleset that fits your pocket.

Deadly and super light rules for old style dungeon crawling.
You have almost* all you need in one A4 page: rules on the front and player sheet on the back. 

*Dice, pencil and eraser are not included :)

Printer friendly!
No dark full color backgrounds, save on ink.
Print 100% size , double sided with short edge binding.
Fold it and you ready to play!

Grab it for free or buy me a coffee if you please!

And, please, let me know what do you think in the comments below!

Download and play the first official adventure: The Crypt of the Greythorne.


[IT] Hack n Slash è un regolamento light per un Gioco di Ruolo OSR tascabile

Un regolamento mortale e super leggero per un Dungeon Crawler Old School.
Quasi* tutto ciò di cui hai bisogno in un foglio A4: il regolamento su un lato e la scheda del giocatore dall'altro.

*Dadi, gomma e matite non sono inclusi :)

Printer friendly!
Non ci sono sfondi scuri con colori pieni, risparmia sull'inchiostro.
Stampa con scala 100%, fronte/retro con rilegatura su lato corto.
Piegalo e sei pronto a giocare!

Prendilo gratis o pagami un caffè se ti va!

E fammi sapere cosa ne pensi nei commenti!




StatusReleased
CategoryPhysical game
Rating
Rated 4.9 out of 5 stars
(17 total ratings)
AuthorFool Jester
GenreRole Playing
TagsDungeon Crawler, Dungeons & Dragons, OSR, Tabletop role-playing game

Download

Download NowName your own price

Click download now to get access to the following files:

Hack_n_Slash_EN.pdf 7 MB
Hack_n_Slash_IT.pdf 7 MB

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit)

Stupendo, veramente stupendo! Sto lavorando anche io su un piccolo dungeon crawler, e questo è veramente da prenderci esempio. Anche il graphic design è di grande qualità!

Però mi rimane una domanda: vicino a molti oggetti, c'è scritto du8, du10, du12, eccetera. Ma cose vuol dire?

Seconda cosa: se ne possono fare le hack?

Ciao! Ti ringrazio per il tuo apprezzamento, vuol dire molto per me!

DU è il Dado Usura. È spiegato nella sezione “Niente dura per sempre”.
Cercheró di renderlo più chiaro.

Sì, assolutamente, è possibile fare hack.

In bocca al troll per tuo progetto!

Beh, la hack è finita. 

Per ora è in inglese, spero non ti dispiaccia.

A breve la pubblicherò sul mio ITCH con la versione in italiano, ma per ora metto il link qui. Sarà il nostro piccolo segreto. https://drive.google.com/file/d/1awT8lNuKzzODpqmMdP9F8mYOFOTMCv9H/view?usp=shari..

Hi! Great game! I just tested it with solo tools and, damn, it's lethal!
But it fits with the attrition model of dungeon crawling. We need some bestiary and few advices but it's really good anyway. Good job.

Thank you! Glad you played it and glad you enjoyed it.
Yes it's lethal but it's an OSR: be smart and try to stay out of trouble (or hire a mercenary or 2).
Bestiary is coming but what kind of advices you wish to see?

Mainly some advices about how to handle dice reduction. For example my character had bad luck and his physical die went down to D4. I use other dices but as a GM sometimes you'll need some ideas to be creative.

May sound stupid or obvious but to survive longer i suggest to run away (or retreat to the back) when Stamina is depleted. Combat is not a sport. :)

You are not supposes to test or consume Ability dice often. It’s like taking heavy wounds or something.

Also, if you can’t afford heavy armor, shields are good to get more sustain (+1 armor and one “out of the jail for free” ticket).

Also keep in mind that PC’s can easily recover Stamina with short rest. Party should begin most of the fights in good shape at least but sneak around or outsmart enemies is even better!

For buying/selling purposes i’m using OSE item and gear tables at the moment (but every other OSR game should work as well).

It's a great job ! How you design monsters and NPC ?

Thank you! :)

Glad you asked.

I’m working on a bestiary but you can easily create monsters and npc the same way you create your PG, just change the starting dice to match the npc “stats” and gear them up as you like.

For example, very weak enemies such as kobolds could have all d4 and small weapon. Goblins are much the same but with a d6 in Agility and a slightly better equipment.

Thanks, it's clear

(+1)

Wow! this is a really cool little system! I've been running TTRPGs for about 5 years now and this is already among my favorite!  the dice step system is a great way to add accruing consequences to rolls. Plus it looks fantastic.  this is one of the coolest indie RPGs I've found! 

(+1)

Thank you for you kind words and your support! :)
I'm working on new stuff for this project, stay tuned!